Desktop Build (contains more models):

https://drive.google.com/file/d/1iEijPttSl9NXuEd0mf2dw_Q-pn0Pt_sV/view?usp=shari...

Controls:

  • Double click on the model to set a POI for the camera to follow. 
  • Left click on the mouse and drag to rotate the model
  • Scroll in and out on the mouse to zoom. 

Interface:

  • Selection Buttons - In the far left top corner you will find category buttons that will allow you to select further models that are included inside the WebGL build. Due to limitations of WebGL application size when hosting through HTML, I've had to greatly reduce the number of available models for now.
  • Time of Day Scroller - Set the Skybox and lighting systems to a different time of day by dragging the slider to see how the asset looks with different lighting conditions.
  • Flashlight - Disabled by default, press the icon once to enable low beam, and again to enable High beam. Press once more to disable. This can be useful with double clicking and zooming into the model to see small details.
  • Rotate - Rotates the "platform" by 90 degrees to aid in quickly moving around the object on Mobile.
  • Shading Control - "Textured"/"Normals"/"Wireframe" - Textured shows all texture maps assigned to the shader, while "Normals" mode removes the diffuse map so more detail can be seen from the data maps. "Wireframe" does not currently work with WebGL (hopefully coming soon).
  • Level of Detail Controls - Previous, Count, and Next - The 2 arrows allow you to decrease (Right Arrow) and increase (Left Arrow) the level of detail, 0 is the highest level of detail and represents LOD_0. This is the quality you would normally see from this model, but as the camera moves away from the model, it swaps to lower levels of detail so optimize for high polygon models within Unity.
StatusIn development
CategoryTool
PlatformsHTML5
AuthorDocOnHoliday
Made withUnity

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